using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "Game/Data/" + nameof(QuestDelivery))]
[System.Serializable]
public class QuestDelivery : Quest
{
    public Dialogs wait;
    public Dialogs thanks;
    public string findObject;
    public int needCount;
    public QuestDelivery()
    {
        base.questType = QuestType.Delivery;
    }
}
